Gaming (F2P, subscription) · Retention / Return stage

Gaming (F2P, subscription) retention / return benchmarks

User returns within the measurement window (D7, D30, M1, M3). The metric that compounds revenue. A 10% improvement in monthly retention can double LTV. Often overlooked in favor of upstream CVR, but retention is where the business gets made or lost.

Stage 8 of 8 · typical drop-off 50.00%

Metrics that measure this stage

1 of 3 stage metrics have cited benchmarks for Gaming (F2P, subscription). The rest are still being researched.

Swipe horizontally to see the study name and source details.

Metricp25p50p75Study / source
Email Click-Through Rate ↑Research pending — see cross-industry data—
7-Day Return Rate↑ Derived20.0%35.0%52.0%Mixpanel Product Benchmarks 2024 (derived for gaming)
Monthly Churn Rate ↓Research pending — see cross-industry data—

Where this stage sits in the funnel

  1. Awareness (no cited data yet)
  2. Traffic / Visitor (no cited data yet)
  3. Engagement (no cited data yet)
  4. Signup / Lead Capture (no cited data yet)
  5. Activation (no cited data yet)
  6. Trial / Evaluation (no cited data yet)
  7. Purchase / Paid Conversion (no cited data yet)
  8. Retention / Return